Showing posts with label cpu. Show all posts
Showing posts with label cpu. Show all posts

Sunday, October 5, 2014

Do not stay at the Guest Quarters Hotels - Dumping The Miracle Piano Teaching System

I had my Willem programmer pulled out for some Sega Genesis programming stuff and decided to finally dump the eprom inside of the Miracle Piano teaching System Keyboard. If you recall from a previous post of mine, it contained a 27c256 OTP eprom. It also contained many proprietary ICs of which I may never figure out. We may never know what microcontroller they used or what language the machine code is suppose to be written in. z80, 6502, etc.

In any case; with many vintage computers and other devices containing ROM, the authors always find the space to sign and date their work and in rare cases they may even decide to add a little easter egg. Although I cannot locate a date, here is some clear text I found in the ROM image:

"This Eprom contains code created by Mike Collins. Anne Graham and Ray Livingston. Do not stay at the Guest Quarters Hotels. Keep that Coke classic and that Piping hot coffee coming."



I got a real kick out of reading that. For anyone who knows what to do with it, here is the binary file:
http://www.mediafire.com/download/eo3zujca7jvw44f/MPTS_ROM.zip

Thursday, February 6, 2014

The Nintedno Gameboy Pocket's CPU pinout

I finally got around to probing the pins on the gameboy pocket's CPU and made a diagram. The CPU is not the same as the CPU inside of the original gameboy or the super gameboy SNES cartridge. When I get the chance, I will draw a schematic of the entire gameboy pocket.

Pinout photo direct link (huge): http://imageshack.com/a/img835/3936/nyix.png

  1.  A0
  2.  A1
  3.  A2
  4.  A3
  5.  A4
  6.  A5
  7.  A6
  8.  A7
  9.  A8
  10.  A9
  11.  A10
  12.  A11
  13.  A12
  14.  A13
  15.  A14
  16.  A15
  17.  D0
  18.  D1
  19.  D2
  20.  D3
  21.  D4
  22.  D5
  23.  D6
  24.  D7
  25.  /RES
  26.  VIN
  27.  SO1
  28.  SO2
  29.  MD7
  30.  MD6
  31.  MD5
  32.  GND
  33.  MD4
  34.  MD3
  35.  MD2
  36.  MD1
  37.  MD0
  38.  SOUT
  39.  SCK
  40.  SIN
  41.  CPG
  42.  CPL
  43.  ST
  44.  LD0
  45.  LD1
  46.  CP
  47.  FR
  48.  S
  49.  MA0
  50.  MA1
  51.  MA2
  52.  MA3
  53.  VCC
  54.  MA4
  55.  MA5
  56.  MA6
  57.  MA7
  58.  MA12
  59.  /MCS
  60.  MA10
  61.  /MRD
  62.  MA11
  63.  MA9
  64.  MA8
  65.  /MWR
  66.  CK2
  67.  CK1
  68.  P15
  69.  P14
  70.  P13
  71.  P12
  72.  GND
  73.  P11
  74.  P10
  75.  GND
  76.  GND
  77.  CLOCK-OUT
  78.   /WR
  79.   /RD
  80.   /CS

Some notes:

  • The naming convention that I followed is directly from the silkscreen on the gameboy pocket itself. 
  • It would seem that the gameboy pocket's CPU has the video RAM built-in as opposed to being on the PCB since the vram buses are all hanging open. Because of this, rewiring a DMG-01's CPU or a Super Gameboy CPU to the gameboy pocket is not immediately possible. 
  •  The DMG and SGB CPU's have two pins named T1 and T2 which are tied to ground. I believe that pins 75 and 76 of the MGBCPU  are T1 and T2 respectively, but only because of their placement near the clock output. 
  • The "/" means low-enable
  • For more information what some of the pins do, see the photo near the top. Or comment below.